Meet the crew
Every great heist needs a great crew. From scavenging lost satellites to hijacking snack shipments, the Space Bandits team runs the galaxy’s most unpredictable operation fueled by caffeine, duct tape, and pure chaos aboard the Outcast One. These aren’t your average explorers - they’re the cosmic misfits keeping the universe just weird enough.
-

Bandit
CAPTAIN
Collector and Certified MenaceSpecies: Raccoon (Procyon astra)
Occupation: Captain, collector, intergalactic sticker smuggler, part-time troublemaker, full-time legend
Base of Operations: Originally Launch Complex 42½.. Now a “mostly functional” space capsule.. the Outcast OneBandit used to be your everyday trash panda - raiding dumpsters, stealing shiny things, and living his best chaotic nocturnal life. Then one night, curiosity (and the smell of snacks) pulled him onto Launch Complex 42½, right before a routine test flight. He poked a few buttons. Something beeped. Something sparked.
Three… two… one… whoosh.
In 3.2 seconds, Bandit went from backyard bandit to galactic icon.
Now he roams the cosmos in a “mostly functional” space capsule, held together with duct tape, crumbs, and misplaced confidence. Inside, it looks like a floating thrift store: shiny bolts, holographic scraps, space junk, snacks, and treasures only he understands the value of.
Bandit is, above all else, a collector. If it glitters, spins, reflects light, or simply looks like it shouldn’t be left unattended… he wants it. And once it’s in his stash, it’s staying there forever.
Mischievous, chaotic, and impossibly adorable in his patched-up E.V.A. suit, Bandit sees beauty in every cosmic oddity he finds - and adventure in every mistake he makes.
His personal motto?
“If it’s not bolted down, it’s probably mine.” -

MECO
COMPANION
The Goodest Boy in Zero-GSpecies: Lab-Mutt (Cosmicus puppicus)
Occupation: Companion. Failed astronaut trainee, zero-G sidekick, professional morale booster, crumb management
Base of Operations: Wherever Bandit goes - usually curled up in the co-pilot seat of the Outcast OneMECO once dreamed of becoming a real astronaut - the first good boy to walk on the Moon. He trained harder than anyone. He aced the fitness tests, mastered zero-G tumbles, and held the “stay” command for an entire simulated orbit (a facility record). Everything went well.. until evaluation day.
MECO couldn’t help it. Instinct took over. Zero-G Zoomies. One joyful leap, one excited bark, one chase across the briefing room - and just like that, his dream drifted out of reach. Disqualified for enthusiasm.
Heartbroken and confused, MECO wandered away from the training complex, tail low, unsure what to do next. That’s when he met Bandit - a raccoon with no credentials, no plan, and no idea he wasn’t supposed to be there either.
MECO offered companionship.
Bandit offered snacks.
And in that moment, two outcasts became a team. -

Echo
MISSION RECORDER
N..nN…NavigatorSpecies: Satellite Core (Model Unknown, Possibly Classified)
Occupation: Mission Recorder, Reluctant Navigator, Conspiracy collector, half-AI half-DJ
Base of Operations: Inside Bandit and MECO’s barely functional space capsule, the Outcast One. Usually plugged into something he shouldn’t beEcho was once part of an early communication array - a lonely processor orbiting Earth and quietly listening to the universe. When the satellite’s orbit finally decayed, everything burned up on re-entry… except Echo’s core, which somehow survived and kept transmitting 80’s static and cryptic theories about “unexplained cosmic patterns.”
Bandit found him tangled in a debris field in space. Naturally, he decided to take him in. MECO wasn’t fully convinced he wasn’t haunted, but Bandit liked Echo’s blinking lights and determined tone - so Echo became their third crewmate.
Now Echo hovers gently from console to console like a confused metal firefly. His panels flicker, his thrusters sputter, and his antenna points in a new direction every hour - but he’s always there, observing, recording, and humming old radio tunes.
No one knows how Echo is still online or how he seems to keep earning, but Bandit and MECO wouldn’t dare switch him off to find out. He may be glitchy, dramatic, and constantly suspicious of space debris… but he’s the crew’s steady signal in the static, and they wouldn’t float without him.
-

E.V.A.
REPAIR SPECIALIST
The Glitch With Good IntentionsSpecies: Experimental Robotics Unit (Extra-vehicular activity - E.V.A. Model 1.0-ish)
Occupation: Repair Specialist - mechanically questionable, endlessly determined
Base of Operations: Inside and outside of the Outcast One space capsule - usually standing directly in the wayE.V.A. was originally designed to perform routine orbital repairs - tighten bolts, hold tools, run diagnostics. Simple stuff. But from the moment she powered on, it was obvious her programming had taken a wildly optimistic detour.
Instead of becoming a precision-maintenance robot, she developed a deep desire to understand “feelings,” a habit of taking idioms painfully literally, and a tendency to offer supportive hugs during incredibly unsafe situations. She also began narrating her own actions in a cheerful voice, referring to every minor task as a “team-building opportunity.”
Engineers quickly realized she wasn’t built for strict procedures or quiet, calculated work - she was built for enthusiasm, curiosity, and chaotic encouragement.
Rather than scrapping her, the engineers sent her off on a harmless test launch. She glitched mid-mission and drifted away, free-floating through the stars until Bandit discovered her — still smiling, still hopeful, still offering hugs to passing debris.
Now she accompanies Bandit, MECO, and Echo everywhere, attempting repairs, analyzing feelings, and creating supportive chaos.